2/14/2023 0 Comments Endless space 2 mac mono framework![]() Is each set of power-ups a different class? I could see someone doing this (…shiver…).īasic Ship Class –> Faster Ship Class –> Faster Ship Class with Lasers –> Faster Ship Class with Lasers and an Option –> Faster Ship… ![]() But think for a second what you might end up with. ![]() We’ll look closer at what happens in the game loop to ensure we know what’s going on.Ĭlasses are great for what they do. We need to poll the user’s actions and then react. So, that’s the first thing out of the window – event-driven programming. We want the world changing around us, reacting to our moves (or non moves). But that’s not what we want in interactive entertainment. Sure, board games are, but that’s because it’s a player action that will kick off certain events that players themselves have to calculate. The first thing to consider is that games, by their nature, aren’t terribly event-driven. You’ve done so much up to this point in your programming career in the event-driven, object-oriented paradigm that switching to something else can be hard. We start by demoing your physical prototypes!
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